February 16th, 2012

Science Education Advisor Daniel Menelly Joins Liberty Science Center as VP of STEM Education

Science House Foundation is pleased to announce that Science Education Advisor and board member Daniel Menelly, who is also the host of Science House’s wildly popular science education app VideoScience, has just accepted a position as Vice President of STEM Education at Liberty Science Center in Jersey City, New Jersey. This will add a new, exciting layer of collaboration and science education opportunities to our growing worldwide network of collaborators focused on sparking the imaginations of students around the world about the excitement of science and mathematics.

The announcement from Liberty Science Center:

Daniel J. Menelly, a Pre-eminent Authority on Science Education, Named Vice President of STEM* Education at Liberty Science Center

February 14, 2012 (Jersey City, NJ) – Liberty Science Center today announced the appointment of Daniel J. Menelly to the position of Vice President of STEM Education starting March 12. Mr. Menelly will direct the Science Center’s extensive instructional programs that reach 190,000 students and teachers throughout New Jersey and the greater NYC area.

Paul Hoffman, President and CEO of Liberty Science Center, says, “Very few people have Dan’s extraordinary range of experience and diversity in STEM teaching and curriculum development. Liberty Science Center is committed to bringing the excitement of science to students and families from all backgrounds, and Dan is the right person to expand our already robust programs.”

Since 1998, Mr. Menelly has worked at the United Nations International School in Manhattan, where he developed and taught middle-school science through a minds-on, experiential model and integrated science lessons into other academic disciplines. In 2010-11, he took a leave of absence from the UN school to become the Albert Einstein Distinguished Fellow at the National Science Foundation in Arlington, Virginia. There Mr. Menelly tracked, evaluated, and promoted STEM education policy and reform initiatives at the national level.

Mr. Menelly’s areas of specialization include curriculum design and review, cyber-enabled learning, science education media, teacher evaluation, and hands-on science. He has developed curricula in astronomy, materials science, oceanography, chemistry, and physics, and he holds patents on science teaching aids known as The Alien Magnet Ball and The Galactic Manipulative. He has achieved national recognition for his many science instructional videos, including Light Physics and What’s Stomata With You?

He is a science education advisor at the Science House Foundation. He previously worked at the Harlem Day Charter School in New York City and has taught science at the American School of Paris in St. Cloud, France, and at Seacrest Country Day School in Naples, Florida.

Mr. Menelly was a Research Affiliate at the Massachusetts Institute of Technology Center for Materials Science. He holds a B.S. in Biology from Fairfield University in Fairfield, Connecticut and received his General Science Grades 7-12 teaching certificate from Wesleyan University in Middletown, Connecticut. He is a resident of New York City.

*Science, Technology, Engineering and Math

About Liberty Science Center
Liberty Science Center (lsc.org) is a 300,000-square-foot learning center located in Liberty State Park on the Jersey City bank of the Hudson near the Statue of Liberty. Dedicated to bringing the excitement of science to people of all ages, Liberty Science Center houses seven museum exhibition halls, a 3D theater, the nation’s largest IMAX dome theater, live simulcast surgeries, tornado and hurricane-force wind simulators, K-12 classrooms and labs, and teacher-development programs. 600,000 students, teachers, and parents visit the science center each year, and tens of thousands more benefit from the center’s offsite and online programs.

January 1st, 2012

A Conversation with the Founders of Late Nite Labs, a Virtual Science Education Laboratory

With decreasing education budgets throughout the US and world, how can schools without the means to create a full wet lab experience provide a meaningful STEM education to students? A virtual lab can come close to providing the same level of chemistry and physics education? Even for schools that can afford a sophisticated wet lab, a virtual counterpart can greatly amplify it–whether because the equipment is too expensive for experimental use or because the boundaries of time and space that previously existed between periods in school are eroded in a virtual environment, leading to increased creativity and participation.

Enter Late Nite Labs, a company that provides a full-service interactive online virtual science laboratory with a full curriculum suite for both high school and college students. Science House Foundation Executive Director Joshua Fouts discusses the origins, goals and future of the company with its founders CEO David Jaffe and Harris Goodman, Chief Development Officer.

Screenshot of a Late Nite Labs experiment

New Financing
TechCrunch recently reported on Late Nite Labs new round of financing from investors, despite doing well with a strong paying subscriber base in the “tens of thousands.” In our interview Harris Goodman describes how this will help the company accelerate and expand their curriculum development.

A Global Perspective
Late Nite Labs already has an eye on a global market with easy-to-use translation tools that allow non-English-speaking students to use the software. David tells us that they plan on reaching out to more international markets soon.

Competition or Collaboration?
With the dominance of the Khan Academy, which has experienced dramatic growth in the online video education field, we discuss how the makers of Late Nite Labs see their work in relation to the likes of similar online video platforms. Jaffe and Goodman describe what’s next for Late Nite Labs in an era of rapidly evolving technology where virtual world platforms become quickly outdated.

What do Science Teachers Think?
We also explore how science teachers have responded to a tool that could theoretically remove the need for many of the costly wet lab equipment most chemistry and physics labs require. This is not a minor issue for many science teachers. There is significant debate about the educational merits of virtual science labs. Harris and Jaffe explain the ways the experience is unique and, in many ways complementary to a wet lab. One interesting element the Late Nite Labs education experience is that mistakes can be made where incorrect results are fully simulated. They also have a well-defined mathematical system wherein students can simulate the use of materials they would likely never have the opportunity to test in the physical space, for example, working with e-coli.

Listen to the full podcast here:

A conversation with the founders of Late Nite Labs, a Virtual Science Laboratory by ScienceHouseFdn

About our podcast guests.
David Jaffe, CEO and Founder

David Jaffe, CEO and Founder of Late Nite Labs

 

David is the founder and visionary behind Late Nite Labs. Along with a deep background in online education and applied science, David brings his passion to LNL. Prior to founding Late Nite Labs, David was the CTO of Net Talk. David received his B.SC in Mechanical Engineering as well as an M.Sc from Technion University in Biomedical Engineering.

 

 

Harris Goodman, Chief Development Officer

Harris Goodman, Chief Development Officer at Late Nite Labs

 

Harris leads Late Nite Labs’ business development and sales efforts. Previously, Harris was an associate at a Manhattan based investment bank, where he concentrated on digital media. He also served as VP of Business Development of Kinor Technologies, a semantic web and data base platform. Harris holds an M.Sc from Johns Hopkins University in molecular biology.

December 30th, 2011

New Video Science app episode based on “La Science Amusante”

Daniel Menelly describes "La Science Amusante" in his latest Video Science experiment.

Daniel Menelly, Science House Foundation’s Science Education Advisor and host of our Video Science app series has just released a new experiment called “Sorry to Burst Your Bubble.” This experiment is based on a popular Victorian Era “parlor trick” known as “La Science Amusante.” In the experiment, Dan describes both the mathematical and artistic lessons teachers and parents can share with their budding scientists.

A warm welcome to all our new Video Science readers: We had 10,000 new downloads last week!

Download the app here. And let us know your thoughts!

[Also see: Happy Birthday Video Science!]

December 10th, 2011

Happy Birthday Video Science!

Joe Dyer trying one of his Video Science experiments at home in the UK

Recently we received the below email from Phil and Deb Dyer from the the city of Chester in the United Kingdom, with the above picture of their son Joe. On a visit to New York City the Dyers met Dan Menelly, Science House education advisor and host of Science House’s Video Science app who told them about the app.

“Our 9 year old son Joe has since been fascinated by experimental learning through the Video Science media. As parents Video Science has allowed Joe the opportunity to be given a one to one enriching science experience through digital media. Dan Menelly’s engaging lectures have caught Joe’s imagination and, as Joe says ‘There is really fun stuff to do and, it makes you do amazing things’.

As parents it is sometimes difficult to find a media that engages with your child’s learning process, but we are really pleased that Video Science has achieved this Joe is taking his Alien egg to school soon and will be presenting his experiment to the class, not bad for a 9 yr old!

Kind regards, Phil, Deb and Joe”

Dan Menelly demonstrates a "Light Physics" experiment for the Video Science series.

For the past year Science House education advisor Daniel Menelly and Science House CEO and Founder James Jorasch have spent a few weekends per month at Science House recording new videos for Science House’s Video Science app.

This month we celebrate the release of Video Science 3.0.

Saturdays at Science House

In the early days of Science House Dan Menelly and James Jorasch were discussing how they might collaborate. Dan envisioned a “virtual toolkit” of science teaching tips, tools and experiments for new science teachers based on some of the experiments he does in the classroom. But he didn’t have the technological capability to produce and disseminate this content.

“Science House was looking for ways to leverage cutting-edge technology to reach a larger audience,” James said. “So, Dan and I converted a room in Science House into a mini-studio and started capturing video.”

“Dan would arrive at 11am on Saturdays, usually exhausted from his work week as a full-time science teacher at the United Nations International School, and we’d spend hours setting up the studio. Some days we’d have to pause recording to go get an obscure missing ingredient usually available from a grocery store down the street.”

At Science House, a closet contains artifacts from past Video Science segments, and shelves full of materials purchased for use in future segments, “including ones involving the chemistry of soap, a working model of a turbine and some higher level biological science material,” Dan said.

Originally the videos were uploaded to the Science House website. But, James adds, “being serious Apple fanatics, we decided that it had to be on the iPhone. And when the first iPad application came out, we decided it had to be on the iPad, too.”

The Video Science you see and experience on your iPhone or iPad is the handiwork of Jesse Tayler, CEO and founder of Object Enterprises, a company specializing in mobile applications for business. In the early days, Jesse worked with Gabi de Wit from Science House Foundation (who recently left to pursue her PhD in Molecular Biochemistry at Oxford) to edit and produce the videos and bring them to life on iPhones and iPads.

“Gabi and Jesse together added the digital wizardry and coding that transformed Video Science into media that could be shared by anyone with access to the Internet or an iPhone,” Dan recalled. “Gabi offered her formidable science oversight and excellent editorial guidance to the concept notes we drafted for each new segment, and Jesse shared invaluable data to show which segments drew the largest audiences. We can use Jesse’s data to help shape and produce our next season of Video Science content.”

In the past 25 weeks, Video Science has been downloaded by more than 50,000 new users with some days reaching around 800 new downloads per day or 3,000 per week. It has been downloaded in every country for which there is a store, and Apple adds new stores regularly. Jesse estimates that there are nearly 200,000 downloads by at this point. (The system only allows you to see 25 weeks of download history.)

Not bad for no promotion! Jesse tells us this is unusual on the AppStore since Video Science has never been presented to any of the big tech blogs like TechCrunch or been involved in any promotions, and even still, “it does far better than any other app that I’m aware of that have had silent releases.”

Jesse’s team worked to program the app for a “super-fast release,” which allowed Video Science to get out into the app world quickly and well in advance of other science education apps.

This is when Video Science really took off.

Video Science and Education

Video Science has also been reviewed and recommended by teachers and education strategists as one of the go-to solutions for science teachers looking for curriculum suggestions on the web.

Edutopia blogged about Video Science as being a critical app for engaging students in new ways of learning. How Stuff Works listed Video Science in its top 10 apps for teaching kids about science. And YouthFirst, a resource for teachers included it among their classroom resources.

Dan Menelly described what he hopes people will gain from Video Science, reflecting on his 25 years as a science teacher, scholar and researcher.

“Teaching is a great pleasure. I’ve always enjoyed discussions with new teachers who are building their repertoire with STEM. I decided I could share my ideas, tips and experience with other teachers in cyberspace. My hope is that new teachers will not only interact with these ideas but build on them.

“I always viewed Video Science as a little ‘Tips of the Trade’ resource. Scoutmasters have emailed me saying they really like the “nuts-and-bolts” aspect. Others have described it as “garage-like.” And that’s what it’s intended to be: a nuts-and-bolts garage-like description of science lessons I’ve learned in my career. It’s not a simulation as much as it is a tool for teachers to build on. ”

The Future of Video Science

“The future is international for us,” James told me. In fact, on our recent speaking trip to Brazil we were thrilled when Ana Zeri of the Brazilian National Biosciences Laboratory told the audience that she had a special surprise that she was excited to share with them. That surprise was one of her favorite clips of Dan Menelly’s Stomata experiment.

We’re in early discussions now to create a Brazilian version of Video Science to make the lessons more accessible to non-English speakers.

As for the technology, we’ll continue to evolve with the times, James said. “And if there’s a new holographic display, you can bet Science House will be one of the first organizations to build an app for it.”

“If there are two words I’d like science teachers or parents who are watching video science to take away,” said Dan. “It’s ‘Try This.’ Show these to kids and they’ll teach you how to turn it into something else. “

November 27th, 2011

Michael Nielsen discusses his new book “Reinventing Discovery: The New Era of Networked Science”

What is the future of networked science and what does it mean? How will the next generation of scientists collaborate? How can scientists at universities and foundations who fund science better align themselves in a world of networked science? How can we encourage a culture of networked science among K-12 students?

Michael Nielsen, author of the new book "Reinventing Discovery"

In our newest podcast episode, Science House Foundation executive director Joshua Fouts speaks with author and scientist Michael Nielsen about all of this including the future of games in science.

Michael Nielsen is one of the world’s top pioneers of quantum computation. Together with Ike Chuang of MIT, he wrote the standard text on quantum computation, which is the most highly cited physics publication of the last 25 years, and one of the ten most highly cited physics books of all time according to Google Scholar. He is the author of more than fifty scientific papers, including invited contributions to Nature and Scientific American.

Our conversation begins with the story of when it was that Michael first knew he wanted to be a scientist — a question we ask all of our scientist guests. Michael shares with us the fascinating story of then-fifteen-year-old Irina Krush — now an International Master and Woman Grandmaster in the international chess circuit — and how in 1999 she appeared to significantly influence the crowd of people playing Gary Kasparov in an online competition.

It was a fascinating conversation. Let us know what you think.

Michael Nielsen discusses his new book “Reinventing Discovery: The New Era of Networked Science” by ScienceHouseFdn

The book is a great story and highly recommended. It is accessible to both scientists and non-scientists alike. Michael is an excellent storyteller. The book is available through purchase on Amazon.com. You can find a direct link off of Michael’s website here.

On our next episode we interview Dr. Ana Zeri of the Brazilian National BioSciences Laboratory.

See you then!

November 17th, 2011

Science House and the Imagination Age in Brazil

Rita J. King, Science House Executive Vice President for Business Development has just posted a fantastic blog post about our recent trip to LNBio, the Brazilian National Biosciences Laboratory.

Science House and the Imagination Age in Brazil
By Rita J. King

November 17th, 2011

“Criando Equipes do Futuro” / “Creating the Teams of the Future”

Joshua Fouts and Rita J. King recently spoke at the National BioSciences Laboratory in Campinas, Brazil. Below is the transcript of Joshua’s speech in Portuguese and English. (Thanks to Dr. Ana Zeri and her fellow researcher Tiago Sobreira for the translation assist!)

Read Rita J. King’s report on the Science House website: Science House and the Imagination Age in Brazil

Dr. Kleber Franchini, Director of Brazil's National BioScience Laboratory introduces Joshua Fouts

“Criando Equipes do Futuro”
A Apresentação de Joshua Fouts para LNBio
Science House Foundation
09 de novembro de 2011

Obrigado a todos por se juntarem a nós e tirar um tempo do seu dia para fazer parte desta conversa.

Eu gostaria de estender um agradecimento especial a Dra Ana Carolina de Mattos Zeri e Dr. Kleber Franchini pelo seu amável convite para estar aqui hoje.

Eu espero que vocês se sintam livres para interromper e fazer perguntas. Eu realmente gostaria que isso fosse uma conversa. Peço que me perdoem pois meu Português é um pouco enferrujado. Eu posso precisar que vocês repitam perguntas uma ou duas vezes. Mas por favor, sintam-se livres para fazer perguntas.

O que eu gostaria de fazer hoje é contar algumas histórias. Histórias sobre como podemos trabalhar juntos, como pessoas que compartilham uma paixão pela ciência e educação para ajudar este planeta se mover com firmeza e com sucesso para o século 21.

Essas histórias fazem parte de uma jornada que Rita J. King e eu temos trilhado durante os últimos cinco anos, explorando como tecnologia, educação, ciência e colaborações interculturais podem ser melhor compreendidas e, especialmente, como a tecnologia pode ser melhor utilizada em uma era de tecnologia ubíqua. Estamos agora em uma era onde os alunos muitas vezes entram em salas de aula tendo uma melhor compreensão fundamental e maior competência para lidar com tecnologia do que os seus professores. Ao mesmo tempo, a mídia não entende a utilidade potencial da tecnologia e tende a relatá-lo em uma maneira extrema.

E, no entanto, a maioria de todos nós concordamos que compreender e abraçar a nova tecnologia é um componente crítico para o sucesso futuro.

Antes de falar do futuro, eu gostaria de lhe contar uma história sobre o passado. Minha história começa em um tempo antes que e-mails e a Internet fossem amplamente acessíveis, um momento em que escrever uma carta à mão para um amigo era o mais próximo que uma pessoa podia chegar perto de uma cultura estrangeira. É uma história sobre a importância da compreensão cultural, autenticidade e conexões significativas.

História 1: Criar conexões significativas

A vinte e oito anos atrás, minha vida mudou para sempre depois de um ano que passei aqui em seu país.

Eu sempre gostei muito de viajar e aprender as histórias sobre pessoas e lugares diferentes. Quando eu estava crescendo, meu avô morava em Guadalajara, México. Nós o chamávamos com a palavra espanhola para avô, “Abuelo”, mesmo depois que ele ficou sem dinheiro e voltou para os Estados Unidos.

Durante algumas semanas, a cada verão e inverno, até quando eu tinha cerca de 10 anos, meus pais empilhavam eu e irmãs mais novas em nossa Kombi Volkswagen e dirigia por dois dias quentes e longos para o sul do México. Eu costumava passar horas no jardim de meu Abuelo brincando com as crianças da vizinhança. Eu não falava espanhol. Mas nós nos comunicavamos muito bem.

Aos 12 (doze) anos eu consegui meu primeiro emprego lavando pratos em um restaurante e comecei a economizar o meu dinheiro para uma viagem por minha conta. Com 14 (quatorze) anos fiquei sabendo do “Programa de Intercâmbio do Rotary” e imediatamente me inscrevi.

Em dezembro de 1982, depois de semanas de entrevistas cansativas e competitivas, recebi uma chamada telefônica. O Rotary Club não conseguiu me contactar logo e tinha percorrido a lista dos outros candidatos e oferecido todos os países para os outros alunos. (Isto foi antes de telefones celulares.) Eles só tinham algumas escolhas sobrando.

“Joshua”, veio a voz do outro lado “, você estaria interessado em ser um estudante de intercâmbio no Brasil?”

Tudo que eu sabia sobre o Brasil era que as pessoas lá falavam uma língua que eu nunca tinha ouvido antes, o que soou extremamente interessante!

Na época, eu vivia no noroeste dos Estados Unidos no Estado de Washington, que é mais conhecido por ter o único vulcão ativo nos Estados Unidos(no continente), e que entrou em erupção em 18 de maio de 1980 e cobriu todo o Estado com alguns centímetros de cinzas vulcânicas.

Não é um estado que atrai muitos brasileiros. Por isso eu nunca pude aprender Portugues. E ainda, a família com que eu ia viver no Brasil não falava Inglês.

Cheguei em Brasília em julho de 1983 e foi saudado por um simpático alemão que me ensinou as quatro frases que seriam a base da sintaxe e gramática do que seria a única lingua que eu iria falar nos próximos 12 (doze) meses:

como se chama isso?

como se diz isso?

obrigado

por favor

Em algumas horas eu iria aprender novas regras para uma cultura que se tornaria minha casa.

Por exemplo, nos Estados Unidos fui criado em uma cultura onde para cumprimentar os amigos é suficiente um aceno ou um sorriso.

Uma das minhas primeiras lições no Brasil era de que poderia ser considerado um insulto em situações sociais não abraçar e beijar cada pessoa na sala quando você fosse cumprimentá-los. Nos EUA o contato físico entre os amigos nem sempre é bem-vindo. Ser obrigado a mudar o meu comportamento me ensinou a relatividade e a importância da intimidade social e conexão humana. O pequeno gesto de saudar alguém com um beijo na bochecha ou um abraço nos re-conecta com eles, mesmo em tempos de conflito. Muitos americanos não entendem isso nem podem dar esse salto cognitivo. Não é apenas um ato singular, mas sim um ato bastante significativo.

(Acabei de ler a biografia de Steve Jobs, o fundador da Apple, que morreu há algumas semanas. Jobs, que era conhecido por sua personalidade mercurial, também tinha um lado suave. Ele regularmente chorava durante as discussões e, quando ele estava tentando fazer as pazes ele costumava tentar abraçar seus colegas corporativos. Jobs entendeu a importância de criar uma conexão significativa. E ele usou a tecnologia para aumentar isso.)

Acredito que a criação de conexões significativas está no DNA da cultura brasileira. E em parte isso explica por que o Brasil tem desempenhado um papel tão discreto e ainda assim influente na evolução da tecnologia digital.

Anos depois do meu regresso do Brasil, em 1996, quando a Internet já estava mais madura, lancei meu primeiro think tank, uma empresa para pesquisar o impacto da Internet sobre o jornalismo. Notei que cada vez que uma nova ferramenta colaborativa era lançada na Internet, os brasileiros rapidamente ocupavam o serviço de conexão em Inglês e em Português. Dentro de algumas semanas do lançamento do “Blogger”, a primeira ferramenta gratuita de criação de blogs, o Português foi a segunda língua mais utilizada. Vocês todos provavelmente conhecem a história do Orkut, que foi uma das primeiras redes sociais compradas pelo Google para competir com a rede Friendster, muito popular na época.

Meses depois da minha chegada em Brasília, em 83, houve protestos em massa nas ruas para o movimento Direitas Ja. O que eu não percebi então, era que eu era uma testemunha em primeira mão da transformação, de forma colaborativa, de um país de volta para uma democracia após anos de regime militar.

Quando cheguei no Brasil como um adolescente, eu era um americano que estava tentando se encaixar nas regras culturais Americanas. Todos os adolescentes têm regras específicas para seu meio social. Sabemos disso por experiência pessoal. E aqueles de vocês na sala que são professores podem ver isso todos os dias.

Mas vindo para o Brasil eu tive que aprender re-aprender a ser um adolescente. Eu tive que aprender a ser um adolescente no Brasil. Não só isso, mas eu tive que aprender o que significava ser um ser humano partilhando do planeta Terra. Aprendi também que a identidade é fluida.

Quando voltei para os Estados Unidos as pessoas me falavam que eu andava de um jeito diferente. Que eu carregava meu corpo de forma diferente. Eles me diziam que eu não andava como um americano. Com 16 anos eu não tinha certeza do que isso significava, mas eu gostei.

Anos mais tarde, eu iria fazer uma extensa pesquisa com minha colaboradora Rita J. King sobre a importância da compreensão da identidade digital, que ela vai falar sobre amanhã. Passamos o tempo fazendo pesquisas no mundo virtual do Second Life, onde as pessoas interagem como avatares. Como com o Blogger e Orkut, o Second Life foi rapidamente povoado por uma comunidade brasileira ativa. Em conversas com o professor Gilson Schwartz, da Universidade de São Paulo, discutimos como o Brasil com sua longa história de carnaval também pode ter uma compreensão mais profunda e pode de alguma forma ser melhor preparado para compreender a revolução digital. Isso porque o Brasil tinha uma longa história de criação de avatares bem antes de a tecnologia digital permitiu-nos para criá-los em nossos computadores.

O que eu aprendi com a minha experiência no Brasil, e o que eu tenho levado comigo desde então é uma apreciação fundamental sobre a importância de criar conexões significativas, mas também a importância da compreensão da identidade . Como gosto de dizer, o Brasil me ajudou a entender o que significa ser mais autêntico.

Como professores, isso significa, acredito, que vocês estão ensinando uma geração que será de certa forma, melhor preparada para a evolução digital do nosso planeta do que quaisquer outros que vieram antes. Isto coloca o manto da responsabilidade sobre vocês para envolver os alunos de forma significativa

Mas como vocês podem fazer isso?

História 2: IMAGINAÇÃO

Minha segunda história é sobre a importância de capacitar a imaginação dos estudantes

Em 2009, Rita J. King e eu fomos convidados a assistir, documentar e participar de um acampamento para crianças do ensino médio no estado de Louisiana no sul dos Estados Unidos. Vocês devem ter ouvido falar de Louisiana por causa de sua cidade mais famosa, New Orleans. Ou você pode ter ouvido falar dela por causa da devastação que ocorreu lá, como resultado do furacão Katrina. Ou talvez o derrame de petróleo que inundou as praias da região.

Rita é uma ex-jornalista investigativa, que já investigou a indústria nuclear. Ela passou a maior parte de 2006, poucos meses após o furacão Katrina ter destruido grande parte da região, investigando como os fundos do governo dos EUA, destinados a ajudar os pobres e sem-teto estavam sendo gastos. Seu relatório final foi usada no processo para ajudar a recuperar os fundos para os trabalhadores.

Louisiana, onde Nova Orleans está localizada, é também conhecida como o estado nos Estados Unidos que tem a maior taxa de pobreza, a maior taxa de desemprego, a maior taxa de obesidade e as piores condições ambientais.

Rita e eu fomos convidados a participar “GameCamp!” um acampamento intensivo de dez dias em que adolescentes de toda a região foram ensinados a produzir jogos de vídeo game por designers de vídeo game veteranos do estado do Texas. O projeto foi a idéia de Spencer Zuzolo, um teórico de educação e designer de videogames, que acredita que crianças que adoram jgos seriam mais motivadas a aprender se combinássemos as suas paixões, os jogos, com a educação.

E ele estava certo.

O estudantes participantes do Gamecamp eram de todas as classes sócio-econômicas. Um menino no acampamento era o filho da zeladora que limpava os banheiros no prédio. Ele sempre tem que deixar o campo no início da noite, para ajudar sua mãe limpar o prédio.

Os alunos não eram apenas aprendem a criar videogames. Eles foram desafiados a criar jogos que tivessem um significado social. Os tópicos que tinham que escolher incluiam:. Jobs criação de empregos; proteção do meio-ambiente; melhora nas dietas; redução da obesidade; e de educação em saúde

E eles tinham 10 dias para fazê-lo.

Quando os alunos chegaram, foram informados de que eles tinham que formar equipes e distribuir tarefas entre eles. Esses alunos nunca tinha trabalhado em uma empresa. Eles nunca tinha trabalhado para uma empresa de vídeo games. E eles não sabiam muito sobre a estrutura organizacional. Mas eles imediatamente assumiram papéis que eram autênticas para eles. Um estudante foi um produtor, o outro diretor de arte, o outro o designer, et cetera.

Para aumentar a pressão da experiência, os alunos foram informados de que eles iam ter que apresentar os seus jogos a um grupo de profissionais em design de videogames que estavam sendo trazidos de Austin, Texas, uma cidade nos Estados Unidos conhecido por ter uma indústria de grande de videogames. E os designers foram orientados a ser tão duros com os alunos como eles seriam com qualquer profissional apresentando-lhes uma ideia de negócio.

Os estudantes não tinham nenhuma experiência em falar em público e nem em apresentar ideias de negócio.

Tomaram, porém, sua missão a sério.

No final dos 10 dias chegou a hora das apresentações. Os designers de videogames chegaram vestindo camisas pretas e óculos de aviador. Eles teriam sido intimidadores até para os homens de negócios mais experientes.

Os alunos chegaram para suas apresentações vestindo terno e gravata.

Um dos grupos de estudantes produziram um jogo sobre a erosão costeira. Eles construíram um jogo chamado de “Whack-a-Nutria”. Um nutria é um roedor aquatico grande, que é comum na região Louisiana, parecido com uma capivara. Depois de os alunos apresentarem o seu jogo, um dos designers de jogos de Austin perguntou-lhes como eles sabiam que não seriam processados pelos fabricantes do jogo “Whack-A-Mole” por violação de direitos autorais. “Whack-a-Mole” é um vídeo game popular.

Imperturbado pela pergunta, um dos alunos, um menino chamado Charlie, ajeitou a gravata e calmamente listou uma explicação multi-ponto de porque o seu jogo não seria uma violação de direitos autorais.

Estes estudantes, armados com suas paixões e tratados com responsabilidade, demonstraram que levaram a responsabilidade a serio.

Esta experiência levou a mim e a Rita a iniciar um projeto de pesquisa de 18 meses explorando a melhor forma de preparar os alunos para a força de trabalho do século 21.

O relatório final , chamado de “Imaginação: Criando o Futuro da Educação e Trabalho”, que nós lançamos na primavera passada, foi destinado para professores, alunos e pais em toda parte. Ao invés de divulgar o relatório como um livro, o lançamos como um site com capítulos fáceis de digerir, com sugestões simples e diretas sobre a forma de entender a melhor forma de capacitar os alunos e professores para trabalhar em uma força de trabalho do século 21.

Infelizmente, o site ainda está apenas em Inglês, mas estamos discutindo formas de traduzi-lo em outras línguas.

O projeto explora que habilidades os alunos precisam para ser mais bem preparados para a força de trabalho de amanhã. Algumas das nossas recomendações incluem foco na agilidade e criatividade. Uma das nossos principais recomendações foi a de reforçar colaborações entre os alunos. Nos Estados Unidos hoje, a teoria da educação – especialmente em ciência e matemática ainda recomenda a resolução de problemas de forma isolada.

Ainda porque com a tecnologia digital os estudantes podem se comunicar uns com os outros de maneiras que nunca puderam Eles já estão em um mundo colaborativo e muitos no campo da educação não entenderam isso.

Recomendamos no relatório que os professores explorassem novas maneiras de incentivar a colaboração na resolução de problemas. Acreditamos que isto é mais importante do que nunca para prosperarmos no século 21.

E aqui está outra maneira que eu acredito que o Brasil pode ensinar ao mundo. O Brasil é uma cultura que, fundamentalmente, entende colaboração. Colaboração também está no DNA brasileiro.

Você pode ver isso na forma como o Brasil joga futebol.

Durante anos os países não conseguiam entender como os brasileiros eram tão bons no futebol e como é que o Brasil continuou a dominar o esporte no mundo. Pelo menos uma das razões é a estratégia do futebol brasileiro. O Brasil parece ver o time de uma forma holística, colaborativa. Muitos outros países acreditavam em uma abordagem menos integrada ao futebol, onde cada jogador tinha um papel individual mas importante que o do grupo.

Nós acreditamos que esta pode ser aplicada a transformação da educação também

História 3: Science House Foundation

A última história que eu iria gostaria de contar é sobre a Science House Foundation.

Após o lançamento do relatório IMAGINATION, Rita J. King e eu fomos convidados a integrar o grupo da Science House. Rita aceitou a posição de Vice presidente executiva de negócios e desenvolvimento. Eu fui convidado a assumir a direção da Science House Foundation.

Quando discuti sobre o emprego com o fundador da Science House Foundation, James Jorasch, eu cheguei à conclusão de que havia alguma coisa única e especial sobre esta abordagem da educação em ciência. A Science House é um sonho que ele teve durante duas décadas. Ele passou 15 anos como o diretor de invenções numa companhia chamada Walker Digital, e tem cerca de 500 patentes registradas em seu nome, e ele inventa com uma visão comercial. A Science House tem mais duas divisões, Science House Capital, e Science House Creative. A divisão sem fins lucrativos é a Science House Foundation.

Na superficie, a filosofia da Science House Foundation é simples: instigar a imaginação de estudantes ao redor do mundo sobre o prazer da ciência e da matemática.

O que mais me interessou sobre a Science House Foundation é que todos os programas são internacionais e colaborativos.

Como todos sabemos, o mundo esta passando por uma crise economica global. A economia dos EUA de hoje é a pior das últimas décadas. A taxa de deseprego é maior que dez porcento e algumas pessoas não trabalham a dois ou três anos. Industrias estão fechando. Cidades inteiras perderam a base de sua economia. Detroit, a cidade que era o centro da industria automobilistica caiu de uma populacao de milhões para uma população menor do que um milhão de pessoas em poucos anos. A cidade esta destruindo casas porque não consegue bancar a eletricidade nem a água desses bairros abandonados.

Os Estados Unidos vem buscando desesperadamente uma solução. Jeffrey Sachs, um economista respeitado, diretor da Earth Institute, na Columbia University em Nova York, que já deu uma palestra aqui no Brasil, disse em outubro de 2011 que uma de suas recomendações para tirar os Estados Unidos do buraco seria o ¨fortalecimento da base cientifica.¨ Economistas, políticos, teoricos, jornalistas e educadores tem repetitivamente argumentado que a chave para uma recuperação eficaz para os EUA (e para o mundo) é o investimento na educação científica e que os EUA tem que renovar seu investimento na ciência para chegar a isso. Os EUA tem ficado para trás nesse aspecto na última década.

O prefeito de Nova York, Michael Bloomberg, recentemente anunciou que ele esta planejando expandir o número de campi cientificos em Nova York, para que a cidade volte a ter sua fama histórica de inovação, especialmente científica.

Em contraste, o Brasil tem sido um lider nessa frente. Nos anos 80, quando eu morava aqui, o governo Brasileiro já estava encorajando seus estudantes a estudarem a ciência e a tecnologia.

Eu realmente acredito que essa é outra explicação para a capacidade que o Brasil tem tido de se estabilizar e continuar crescendo nos últimos 30 anos. O Brasil esta 30 anos na frente – acho que os EUA precisará de todo esse tempo para se recuperar.

Mas a nova economia é interconectada. Por causa da tecnologia digital, novos trabalhadores podem ser encontrados em qualquer lugar do mundo. Os grandes cientistas e trabalhadores de amanhã podem tanto ser de Campinas, quanto de Bangalore na India, ou Toronto, no Canada.

A ciência é inerentemente colaborativa; o Large Hadron Collider, na Suíca, é um produto do trabalho colaborativo de cientistas de mais de 100 paises diferentes.

Para conseguirmos sobreviver a essa crise economica como um planeta, o futuro depende da criação de times globais, colaborativos, de cientistas jovens.

Como nós podemos construir esses times colaborativos para o futuro?

John C. Carver é o superintendente de escolas no distrito de Van Meter no estado de Iowa, nos Estados Unidos. Eu o intrevistei na semana passada para o podcast do Science House Foundation. Carver disse que a importância de ensinar aos estudantes a ciência e a matemática é para que elas podem definir suas paixões e contextualizar sua aprendizagem.

No caso do programa Gamecamp! os estudantes — meninas e meninos — adoravam jogos. Eles tomaram essa opportunidade para aprender algo mais serio sobre jogos

A Science House Foundation acredita que devemos começar a estimular as criancas com a ciência ainda bem jovens. Nosso projeto MicroGlobalScope esta focado em alunos entre os 10 e 12 anos. A razão que escolhemos essa faixa etária é porque acreditamos que as crianças nessa idade tem mais disposição científica, com interesse autentico na ciência, antes de serem influênciadas pelo pensamento de seus amigos.

Nos Estados Unidos, quando um aluno faz treze anos, as pressões de conformidade social tem uma influência maior em suas ações. Isso normalmente significa que os estudantes são menos propensos a fazerem escolhas que vão contra a opinião de seu grupo de amigos.

Em nosso trabalho na Science House Foundation temos três programas principais que acreditamos que podem ajudar a criar esses grupos collaborativos globais

Nosso programa MicroGlobalScope fornece microscópios Celestron de alta potencia, junto com microscópios digitais menores e um kit completo de microscopia para os professores de ciência. Os professores fazem upload das descobertas de seus alunos para um website colaborativo.

Dessa maneira, estudantes ganham experiencia direta usando as ferramentas da microscopia. Quando eles vêem os resultados de suas descobertas, eles tambem descobrem que estudantes como eles, no mundo inteiro, estao descobrindo coisas únicas sobre o meio ambiente delas.

Nós temos participantes do programa MicroGLobalScope na Thailandia, Serbia, nas ilhas Galapagos, Equador, nas regioes dos lagos no Chile, em Beijing, China, e nos Estados Unidos e no Canada. Nós temos um projeto novo no Jardim Zoologico de Brasilia. Queremos expandir para cinquenta países nesse próximo ano. Temos programas no Afeghanistão, onde a educação científica pode servir como uma porta para a prevenção de conflitos, criando empregos estaveis.

E gostariamos de sugestões de vocês

PlanetCheckUp

O nosso segundo programa é chamado PlanetCheckUp. Esse programa é um programa de jornalismo científico para a cidadania. Nós a criamos quando um grupo de estudantes no estado de Pennsylvania, conhecido pelo seu trabalho industrial, nos enviaram um email perguntando por que que a chuva em sua cidade era preta. PlanetCheckUp providencia kits de teste ambiental – solo, agua, ar, som, etc para certas escolas, as vezes emprestados. Pedimos para os alunos reportarem seus achados sobre o ambiente. Dessa maneira podemos expandir seu conhecimento sobre a ciência por trás de seu meio-ambiente e dar a chance a eles de o entenderem mais profundamente.

Assim com nos programas anteriores os estudantes compartilham os seus achados em uma página colaborativa. Nós pensamos que isso pode ser um excelente programa para o Brasil.

Embora eu não acredite em dizer que eles estão herdando os problemas criados pelas gerações anteriores, eu acredito que é nossa responsabilidade engajar as próximas gerações o mais breve possível para que eles sejam completamente informados sobre a ciência do mundo em que eles vivem.

Terrabotic

Nós acreditamos que a revolução dos robôs está aqui para ficar. Os robôs estão agora tão integrados em nossas vidas e existencia que nós nem sabemos ao certo o quanto . Na semana passada li um artigo sobre fazendeiros do Brasil que estão usando um avião-robô não tripulado para supervisionar suas lavouras. Os robôs estão sendo agora usados experimentalmente em cirurgias em humanos porque eles possuem uma agilidade incrivel.

Nós precisamos preparar a próxima geração de cientistas e engenheiros para entender o que significa ter robos integrados em nossa vida.

A Terrabotic fornece kits de robôs para escolas de nível médio que desenvolvem o ensino de robótica. Nós temos financiamente nos Estados Unidos, Canada e Tailândia. Os estudantes produzem vídeos de suas criações e desafiam outros estudantes a fazerem o mesmo.

Cada um desses programas possui um orientador educacional senior que possui experiência em trabalhar com estudantes de diferentes linguas e culturas. Nosso orientador educacional, Daniel Menelly trabalha na United Nations International School.

Daniel Menelly também comanda o Science Video , nossa série especial de vídeos científicos currículares, ajudando professores que precisam de idéias para suas aulas, e experimentos seguros. Nós tivemos mais de 50 000 (cinquenta mil) downloads em todo o mundo em iPhone e iPad.

Conclusão

Então como nós podemos trabalhar juntos ? Nós da Science House Foundation acreditamos que o futuro do planeta para transforma-lo economicamente e educacionamente, depende do interesse da próxima geração de estudantes por ciências.

Nós gostariamos que vocês se juntassem a nós nessa jornada colaborativa.

Nós acreditamos que o Brasil tem uma vantagem fundamental para promover o tipo correto que educação cientifica mundial através de sua compreensão, colaboração, identidade, inovação, e seu comprometimento com a pesquisa.

Obrigado


English version


“Creating the Teams of the Future”
A Presentation by Joshua Fouts to LNBio
Science House Foundation
9 November 2011

Thank you all for joining us and taking time out of your day to be part of this conversation.

I’d like to extend a special thank you to Dr. Ana de Mattos Zeri and Dr. Kleber Franchini for their kind invitation to join you here today.

I hope you’ll feel free to interrupt and ask questions. I’d really like this to be a conversation. You’ll forgive me if my Portuguese ear is a little rusty. I may need you to repeat questions once or twice. But please do feel free to ask questions.

What I’d like to do today is tell you some stories. Stories about how we can work together as people who share a passion for science and education to help this planet move firmly and successfully into the 21st Century.

These stories are part of a journey that Rita J. King and I have been on for the past five years exploring how technology, science, education and cultural collaboration can be better understood and especially how technology can be better utilized in an era of ubiquitous technology. We are in an era now where students often enter into classrooms having a better fundamental understanding and competency of technology than their teachers. At the same time, the media does not understand the potential utility of technology and tends to report it in a extreme ways.

And yet, most all of us agree that understanding and embracing new technology is a critical component to future success.

Before we go into the future, I’d like to tell you a story about the past. My story starts in a time before email and the Internet were widely accessible to a time when writing a hand-written letter to a penpal was often the closest a person might get to meeting a foreign culture. It’s a story about the importance of cultural understanding, authenticity and meaningful connections.

Story 1: CREATING MEANINGFUL CONNECTIONS

Twenty-Eight years ago my life was changed forever by a year spent in your country.

I have always had a love for travel and an interest in learning the stories about different people and places. When I was growing up my grandfather lived in Guadalajara, Mexico. We called him the Spanish word for grandfather, “Abuelo,” even after he ran out of money and moved back to the United States.

For a few weeks each summer and winter, until I was about 10, my parents would pile me and my younger sisters into our Volkswagen bus and drive us the hot, winding two day drive to Southern Mexico. I used to spend hours in Abuelo’s rose garden playing with the neighborhood children. I didn’t speak Spanish. But we communicated just fine.

At the age of 12 I got my first job washing dishes in a restaurant and began saving my money up to take a voyage of my own. At the age of 14 I Iearned about a program called the “Rotary Exchange Program” and immediately applied.

In December 1982, after weeks of grueling and competitive interviews, I received a telephone call. The Rotary Club had been unable to reach me and had gone down the list of other applicants and offered all of the countries to the other students. (This is before cellphones. ) They only had a few choices left.

“Joshua,” came the voice on the other end, “would you be interested in being an exchange student in Brazil?”

All I knew about Brazil was that people there spoke a language I had never heard of before, which sounded terrifically interesting!

At the time I lived in the Northwestern United States in the State of Washington, which is better known for having the only active volcano in the continental United States, which erupted in on May 18, 1980 and covered the entire state in a few inches of volcanic ash.

It’s not a state that attracts many Brazilians. And so I was unable to learn any Portuguese before my trip. As it turned out, the family with whom I was going to be living in Brasil didn’t speak any English.

I arrived in Brasilia in July of 1983 and was greeted by a friendly German man who taught me the four phrases from which I would be build the basics of the syntax and grammar of what would be the only language I would speak for the next twelve months.

“Como se chama isso”

“Como se diz isso?”

“Obrigado”

“Por Favor”

Within hours I would learn new rules to a culture that would become my home.

For example, in the United States I was raised in a culture where it is sufficient to greet friends with a wave or a smile.

One of my first lessons in Brazil was that it could be considered an insult in social situations not to hug and kiss each person in the room when you greet them. In the U.S. physical touch among friends is not always welcome. Being required to change my behaviors taught me the relativity and importance of social intimacy and human connection. The small gesture of always greeting someone by kissing them on the cheek or hugging them re-connects you with them even during times of conflict. Not many Americans understand this nor can they make this cognitive leap. It is not just a quaint act, but a meaningful one.

(I just finished reading the biography of Steve Jobs, the founder of Apple, who died a few weeks ago. Jobs who was known for his mercurial personality also had a soft side. He would regularly weep during arguments and when he was trying to make amends he would often try and hug his corporate colleagues. Jobs understood the importance of creating a meaningful connection. And he used technology to augment this.)

I believe that creating meaningful connections is in the very DNA of Brazilian culture. And part of this explains why Brazil has played such an understated and yet influential role in the evolution of digital technology.

Years after my return from Brazil, in 1996, after the Internet was maturing, I launched my first think tank researching the impact of the Internet on journalism. I noticed that every time a new collaborative Internet tool was launched, Brazilians would quickly populate the service connecting in English and in Portuguese. Within weeks of “Blogger” the first free-to-use blogging tool’s released, Portuguese was the second most used language. You all probably know the story of Orkut, which was one of the early social networks purchased by Google to compete with the then-popular social network “Friendster.”

A few months after my arrival in Brasilia there were mass protests in the streets for the Direitas Ja movement. What I didn’t realize then, was that I was a firsthand witness to a country transforming itself, collaboratively, back into a democracy after years of military rule.

When I arrived in Brazil as a teenager I was very much an American who was trying to fit in to American cultural rules. All teenagers have rules specific to their social milieu. We know this from personal experience. And those of you in the room who are teachers see this everyday.

But coming to Brazil I had to learn re-learn how to be a teenager. I had to learn how to be a teenager in Brazil. Not only that, but I had to learn what it meant to be an human sharing planet earth. I also learned that identity is fluid.

When I returned to the United States people told me that I walked differently. That I carried my body differently. They told me that I didn’t walk like an American. At the age of 16 I wasn’t sure what this meant, but I liked it.

Years later, I would go on to do extensive research with my collaborator Rita J. King about the importance of understanding digital identity, which she will speak about tomorrow. We spent time doing research in the virtual world of Second Life, where people interact as avatars. As with Blogger and Orkut, Second Life was quickly populated by an active Brazilian community. In conversations with Professor Gilson Schwartz of the University of Sao Paulo we discussed how Brazil with its long history of carnaval may also have a deeper understanding and may in some ways be better prepared to understand the digital revolution because Brazil had a long history of creating avatars well before digital technology allowed us to create them on our computers.

What I learned from my experience in Brazil, and what I have taken with me ever since is a fundamental appreciation for the importance of creating meaningful connections, but also the importance of understanding identity. As I like to say, Brazil helped me understand what it means to be more authentic.

As teachers this means, I believe, that you are teaching a generation who will be in some ways, better prepared for the digital evolution of our planet than any others who came before. This places the mantle of responsibility on you to engage those students meaningfully.

So how can you do that?

Story 2: IMAGINATION

My second story is about the importance of empowering student imagination.

In 2009, Rita J. King and I were invited to attend, document and participate in a camp for middle school children in the state of Louisiana in the southern United States. You may know Louisiana for its most famous city, New Orleans. Or you may have heard of it because of the devastation that occurred there as a result of Hurricane Katrina. Or maybe the recent oil spill that flooded the beaches of that region.

Rita is a former investigative journalist who previously covered the nuclear industry. She spent most of 2006, a few months after Hurricane Katrina destroyed much of the region, investigating how US government funds, intended to help the poor and homeless, were being spent. Her final report was used in court to help recover funds for workers.

Louisiana, where New Orleans is located, is also known as the state in the United States that has the highest poverty rate, the highest unemployment rate, the highest obesity rate and the worst environmental conditions.

Rita and I were invited to attend “GameCamp!” a ten-day intensive in which teenagers from around the region were taught how to build video games by veteran video game designers from the state of Texas. The project was the idea of Spencer Zuzolo a Texas educational theorist and video game designer who believed that kids who loved games would be motivated to learn more if you combined their passions, games, with education.

And he was right.

The Gamecamp! students were from all socio-economic classes. One boy in the camp was the son of the custodian who cleaned the bathrooms in the building. He would often have to leave the camp early in the evenings to help his mother clean the building.

The students weren’t just taught to create video games. They were assigned to create video games that had social meaning. The topics they had to choose from included: Jobs creation; environmental protection; improving diets; obesity reduction; and health education.

And they had 10 days to do it.

When the students arrived they were told that they had to form teams and assign each other their own roles. These students had never worked in a corporation. They had never worked for a video game company. And they didn’t know much about organizational structure. But they immediately took on roles that were authentic to them. One student was a producer, the other the art director, the other the designer, et cetera.

To add to the pressure of the experience, the students were told that they were going to have to present their games to a group of professional video game developers who were being flown in from Austin, Texas, a city in the United States known for having a large video game industry. For their part, the video game developers were told to be as tough on the students as they would be with any professional pitching them a business idea.

The students had no experience in public speaking and no experience pitching business ideas.

But they took their assignment seriously.

At the end of the 10 days it was time for the presentations. The video game developers arrived wearing black turtlenecks and aviator glasses. They would have been intimidating even to the most experienced business person.

The students showed up for their presentations wearing suits and ties.

One of the student groups produced a game about coastal erosion. They game they built was called “Whack-a-Nutria”. A nutria is a large water-dwelling rodent, which is common in the Louisiana region. After the students had presented their game, one of the game developers from Austin asked them how they knew they would not be sued by the makers of the “Whack-A-Mole” game for copyright violation. “Whack-a-mole” is a popular video and arcade game.

Unfazed by the question one of the students, a boy named Charlie, straightened his tie and calmly listed a multi-point explanation of why his game would not be in violation of copyright.

Students, empowered by their passions and treated with responsibility, demonstrated that they took that responsibility seriously.

This experience led Rita and me to begin an 18-month research project exploring how best to prepare students for the 21st Century Workforce.

The final report, called “IMAGINATION: Creating the Future of Education & Work,” which we released this past spring, was intended for teachers, students and parents everywhere. Rather than releasing the report as a book, we released it as a website with easy-to-digest chapters with simple and direct suggestions on how to understand how to better empower students and teachers to work in a 21st Century workforce.

Unfortunately the site is still only in English, but we are discussing ways to translate it into other languages.

The project explores what skills students need to be best prepared for tomorrow’s workforce. Some of our recommendations including focusing on agility and creativity. One of our key recommendations was in empowering student collaboration. In the United States today, the theory of education — especially science and mathematics education still recommends problem solving in isolation.

And yet because of digital technology students can communicate with each other in ways they never could before. They are in a collaborative world and many in the education field do not understand this.

We recommended in the report that teachers explore new ways to encourage collaborative problem solving. We believe this is more important than ever for thriving in the 21st Century.

And here is another way that I believe Brazil can teach the world. Brazil is a culture that fundamentally understands collaboration. Collaboration is also in the Brazilian DNA.

You can see it in the way Brazil plays futebol.

For years countries could not understand how Brazilians were so good at futebol and how it is that Brazil continued to dominate the world sport. At least one reason is Brazilian soccer strategies. Brazil approached the team in a holistic, collaborative way. Many other countries believed in a less-integrated approach to soccer where each play had an individual role that was valued over the group role.

We believe this can be applied to education transformation as well.

Story 3: Science House Foundation

The last story I would like to tell you is about the Science House Foundation.

Following the release of the IMAGINATION report, Rita J. King and I were invited to join the team at Science House. Rita accepted a position as Executive Vice President for Business Development. I was asked to run Science House Foundation.

As I discussed the job with Science House Foundation founder James Jorasch, I realized that there was something unique and special about his approach to science education. Science House is a dream that he’s had for two decades. He spent fifteen years as the head of inventing at a company called Walker Digital. He’s a named inventor on nearly 500 patents, and he invents with an eye for commercialization. Science House has two other divisions, Science House Capital and Science House Creative. The not for profit arm of the organization is Science House Foundation.

On the surface, the philosophy of Science House Foundation is simple: To spark the imaginations of students around the world about the excitement of science and mathematics.

But what got me most excited about Science House Foundation is that all of the programs are international and collaborative.

As we all know, the world is going through a global economic crisis. In the United States today, the economy is the worst it has been in decades. Unemployment is more than 10% and some people have been unemployed for two or three years. Factories have closed. Entire cities have collapsed. Detroit, the city that was the center of the automobile industry went from a population in the millions to less than a million in a few short years. The city there is destroying houses because they can’t afford to run electricity or water to abandoned neighborhoods.

The United States is desperate for a solution. Jeffrey Sachs, a respected economist, Director of The Earth Institute at Columbia University in New York City, who has spoken here in Brazil, was quoted in an October 2011 article as saying one of his recommendations for getting the US out of its economic demise is “strengthening the scientific base.” Economists, politicians, theorists, journalists and educators have been repeatedly arguing that the key to a solid economic recovery for the United States (and the world) is increased investment in Science Education and that the United States needs to renew its investment in science in order to achieve this. The US has fallen behind in these metrics in the last decade.

New York City Mayor Michael Bloomberg recently announced that he plans to expand the number of science campuses in New York City in order to return New York City to its history of science innovation.

In contrast, Brazil has been a leader in this front. In the 1980s when I was living here, the Brazilian government was already encouraging students to study science and technology.

Indeed, I believe that this path is another reason that Brazil has managed to stabilize and grow its economy over the past 30 years. It had a 30 year head start. And I think it may take the United States that long to recover.

But the new economy is interconnected. Because of digital technology new employees can be found anywhere in the world. Tomorrow’s great scientists and employees will just as likely be from Campinas as they could be from Bangalore, India or Toronto, Canada.

And science is inherently collaborative. The Large Hadron Collider in Switzerland was the product of a collaborative effort of scientists from over 100 countries.

If we are to get through this economic crisis as a planet, the future lies in creating global, collaborative teams of young scientists.

So how do we build these global collaborative teams of the future?

John C. Carver is superintendent of schools in the Van Meter school district in the state of Iowa in the midwestern United States. I interviewed him last week for the Science House Foundation podcast. Carver says that the importance of teaching students science and mathematics is identifying their passions and contextualizing their lessons accordingly.

In the case of Gamecamp! the students — boys and girls — were passionate about games. And they took the opportunity to learn about games seriously.

Science House Foundation believes we need to start by getting kids excited about science at a young age. Our MicroGlobalScope project focuses on students aged 10 to 12. The reason we target this age group is because we believe it is the age group that is most likely to be excited about science as an authentic interest before they become influenced by peer pressures.

In the United States, once a student turns 13, the pressures of social conformity have a greater influence on actions. This oftentimes means that students are less likely to make academic choices that might threaten peer cohesion.

In our work at Science House Foundation we have three core programs that we believe can help to create these globally collaborative teams.

Our MicroGlobalScope program provides high powered Celestron microscopes along with smaller digital Miscopes and a complete microscopy kit to the science teachers. The teachers agree to upload student discoveries to a collaborative website.

In this way students get hands-on experience using the tools of microscopy. But when they see the results of their discoveries they also find that other students like them around the world are discovering items unique to their environment.

We have MicroGlobalScope grantees in Thailand, Serbia, the Galapagos Islands in Ecuador, in the Lagos region of Chile, in Beijing, China and throughout the United States and Canada. We have a new program we are beginning the Jardim Zoológico de Brasília. We plan to expand to 50 countries in the next year. We have outreach programs in Afghanistan where science education can serve as a gateway for conflict prevention by creating stable jobs.

And we would like suggestions from you.

PlanetCheckUp

Our second program is called PlanetCheckUp. This program is a citizen science journalism program. We created it when a group of school children in the state of Pennsylvania, known for its industrial work, emailed us to ask us if we knew why the rain in their city was black. PlanetCheckUp provides environmental testing kits — soil, water, air, sound, etc to select schools sometimes as a loan. We then ask the students to report on their findings about their environment. In this way we expand their awareness of the science behind their environment and empower them to understand it more fully.

As with the previous program, students share their findings on a collaborative website. We think that this would also be an excellent program for Brasil.

While I do not believe saying that they are “inheriting” the problems created by previous generations, I do believe it is our responsiblity to engage the next generation as soon as possible so that they may be fully informed about the science of the world they live in.

Terrabotic.

We believe the robot revolution is here to stay. Robots are now so integrated into our lives and existences that we are not fully aware of the extent. Just last week there was an article about how farmers in Brazil are using unmanned drone aircraft to survey Brazilian crops. Robots are now being used experimentally for surgery on humans because they have increased agility.

We need to prepare the next generation of scientists and engineers to understand what it means to have robots integrated into our lives.

Terrabotic provides robot kits to high schools who teach robotics. We have grantees in the US, Canada and Thailand. Students produce videos of their creations and challenge other students to do the same.

Each of these programs has senior educational advisors who have experience working with students across multiple languages and cultures. Our education advisor, Daniel Menelly, works at the United Nations International School.

Daniel Menelly also hosts Video Science our special science curriculum video series helping teachers who are in need of curriculum ideas do, safe science experiments. We have had over 50,000 downloads worldwide on the iPhone and iPad.

Conclusion

So how can we work together? We at Science House Foundation firmly believe that the future of this planet to economically and educationally transform itself, lies in getting the next generation of students excited about science.

We’d like you to join us in that collaborative journey.

We believe that Brazil has a fundamental advantage to promote the right kind of science education worldwide through Brazil’s fundamental understanding of collaboration, identity, innovation and it’s commitment to research.

Thank you.

I welcome your questions.

November 3rd, 2011

John C. Carver on Education’s “Printing Press Moment”

 

Is there a New DNA to learning? How can today’s schools create a more collaborative learning infrastructure in line with how today’s Internet-and-wireless-device savvy students experience the world? What does a 21st Century classroom look like? How do you increase and identify a student’s passion for learning and then empower it?

In this episode of the Science House Foundation podcast series, we speak with John C. Carver, Superintendent of Schools in Van Meter, Iowa in the midwestern United States.

We first learned about John’s revolutionary approaches to K-12 education transformation while working on our 2011 report, “IMAGINATION: Creating the Future of Education & Work.” In one of several interviews which ended up in the report, Carver described a compelling notion about the state of education in the United States today. Carver believes that we’re at another “printing press moment” in the history of the world and that “the days of training people to work on an assembly line are over.”

No more book bags
In 2009 the Van Meter School District was tasked by its board to transform by the fall of 2013 into a 21st Century school district. When I interviewed Carver this week, we discussed what a 21st Century classroom looks like and how the Van Meter School district is re-imagining and implementing this new vision, two years into that assignment. One thing that’s different about Van Meter from what you’d see at most U.S. schools in the past 75 years, John told me, is that you won’t students carrying heavy book bags. You won’t see textbooks. And they’re almost entirely paper free. Instead, each 6-12 grader is assigned their own MacBook.

“Technology is Invisible”
In elementary school classrooms in Van Meter you’ll find iPads, iPods and laptops. ”Technology is invisible,” says Carver. Van Meter doesn’t have computer labs. Instead, the teacher places the technology in the hands of the students when it’s appropriate.

John described how his philosophy has evolved, after 30-plus years working in US public schools, about what it means to be a “teacher.” For example, should teachers today defined by the content of their knowledge or their approach to learning (i.e. Are you a “math teacher” or something else)? The teachers at Van Meter, John told me, are not defined by the content of their expertise but by their roles as educators.

Is college still necessary?
Do tomorrow’s students still need to go to college in order to find a meaningful career? I asked John about a his perspective on a recent article in the Chronicle of Higher Education positing that college may no longer be a career benefit for high school graduates. If that’s the case, I asked, what should K-12 schools do to prepare students for a future that might not include college?

A passion for science and mathematics
“Kids have an intuitive interest in science and math.” But the United States is not necessarily approaching the teaching of science and mathematics in a way that ignites a student’s passion. John believes we need to re-think our approach to teaching science and mathematics. We need to first identify a student’s passion and contextualize the relevance of their passion to science and mathematics. And next, we need to stop teaching science and mathematics in isolation. The key, he says, is connecting with what that student is passionate about.

“Empowering our kids to ‘think, lead, and serve’ is as important at national security.”

You can learn more about John by following his excellent Twitter feed @johnccarver. John also mentions the innovative approaches to learning by Van Meter’s teacher librarian and tech specialist, Shannon M. Miller, who’s Twitter feed is an excellent resource for both educational hardware and software.

John C. Carver on Education’s “Printing Press Moment” by ScienceHouseFdn

We also talk to Kevin Temmer who’s high school art project to encourage students to study science became a nationwide sensation. We’ve posted the video below.

A few weeks ago I received an email from Bryan Temmer, Kevin’s dad, telling me about his son’s effort to try and increase student interest in science.

—–Original Message—–
From: Bryan Temmer
Subject: Science Fair Animation video

My son Kevin recently graduated from the International Baccalaureate program at Land O’ Lakes high school in Florida. As part of the community outreach in the IB program, Kevin decided to create an original animated video to teach students about the science fair. Kevin’s animation has been featured on several sites including the National Science Foundation Knowledge Network, National Geographic Kids, PBS Kids Dragonfly TV, AOL Kids, Edutopia, and Intel’s Inspired by Education site. Kevin’s animated introduction to the science fair can be viewed at:

Kevin was hoping to share his animation with more students to encourage participation and interest in the science fair.

Kevin also recently completed a brand new original song and animation for the World Science Festival in New York City. It was featured last month during the “Cool Jobs” presentation and can be viewed at: http://worldsciencefestival.com/videos/cool_jobs_opening

I look forward to any suggestions you may have on sharing Kevin’s Science Fair video with a larger audience.

———————-

In our final segment of the podcast, I spoke with Kevin, now a college freshmen, and asked him what inspired him to try and get more high school students excited about Science.

October 26th, 2011

Interview: Jim Brazell on STEM Education and Innovation

What skills do students need for a 21st Century Workforce? How is STEM education meeting the needs of these demands? Are high schools and colleges collaborating well enough to provide a continuum of education for US students? What skills will students need to be a part of a globally collaborative community of workers? How can we get more kids and schools interested in Science? What is the role of design and the arts?

Science House Foundation begins a new podcast series today. Over the next few months we will feature interviews with innovators, educators, scientists, researchers, entrepreneurs, artists and designers around the world attempting to address these pressing questions.

Jim Brazell speaking about STEM Innovation

We begin our series with a conversation with technology and STEM education innovator Jim Brazell. Jim is a technology forecaster, strategist, and public speaker focusing on innovation and transformation.

When I first met Jim in 2009, he was one of the first people to argue that we need to add an “A” for “Arts education” to the increasingly popular STEM acronym, which stands for “Science, Technology, Engineering and Mathematics.” He also made a parallel argument that STEM education was our “Sputnik Moment,” the time for the US to rise to its next great challenge: Science and Arts education. Since then, Jim has worked tirelessly through speeches, books and essays to address this point. And he has added a new element: Design.

I spoke to Jim about the future of STEM education, robots, educating teachers, and how to create a culture of innovation in education in this installment of the Science House Foundation podcast series.

Science House Foundation: A Conversation with Jim Brazell about Innovation in STEM Education by ScienceHouseFdn

In a recent article for the League for Innovation in the Community College, Jim takes an applied approach to exploring how the arts can lead to innovation in science education. In his article, “Multiple Perspectives on 21st Century Skills, STEM, the Arts, and Educational Innovation—Voices of Change from the Trenches of P-20 Professional Development” he tells part of his story through a Haiku workshop he took his teachers and students through.

Between 2007 and 2010, Jim delivered over 100 speeches to audiences ranging from the 2009 inaugural NSF High Impact Technology Exchange Conference (Educating America’s Technical Workforce) to the International Conference on Technology Policy and Innovation on energy policy in Norway in 2008 and solutions to the financial crisis in Portugal in 2009. Since 2005, Jim has served as a volunteer to the Defense Learning Strategies Consortium, NSF Automotive Manufacturing Technical Education Collaborative, Texas STEM Action Committee (TBEC), Information Technology and Security Academy, San Antonio-Austin Nano-Bio-Tech Summit, and the San Antonio Cyber Security Action Team.

Included below are additional resources to some of Jim’s other presentations, which he has given us permission to post on this site.

Resources:

JimBrazell.com
The Art of the Future
The League: “Multiple Perspectives on 21st Century Skills, STEM, the Arts, and Educational Innovation—Voices of Change from the Trenches of P-20 Professional Development

 

October 18th, 2011

Robot Storytelling Curriculum Ideas

Robot Diaries – Dog from CREATE Lab on Vimeo.

Education advisor Heather Knight sent us the above video, which we’ve shared with our Terrabotic grantees. It offers some interest suggestions for students to use storytelling in their robot programming.

Thanks Heather!